Fiery review on The Legend of Zelda: Link’s Awakening
In modern realities, you are increasingly convinced that the gameplay of many developers fades into the background. They bet on the graphics, and the fact that the game itself leaves nothing behind, as if a dummy, they do not even pay attention. Like, and so it will do.
Contrary to this, I will tell you about the ancient miracle, which not so long ago received a fresh wrapper and now pleases not only OLD players, but also beginners like me. We will talk about The Legend of Zelda: Link’s Awakening, a Japanese game developed by Takashi Tadzuka.
I’ll start from afar, how often you play games that do not lure the player with excessive advertising? Paying attention to the trace of rays in 4K textures, and the plot unfolds in a large open world. It is such trailers that we most often observe, but today the conversation will go about something else.
Most important in the game? Plot, graphics or Gameplay? I will say this, the most important thing is what experience passes this or that game to the player, and everything else is only instruments. Now the trend of AAA studios to make 100500+ an hourly game with options for luring the player and squeezing out of it all means. Not the best prospect of developing this industry, is it true?
Therefore, most often I choose to take the game that do not impose built-in purchases, where there is no stupid Grind and most importantly leave some kind of Feedback in the player after passing.
So, some time after the release, the remake https://sistersitescasino.co.uk/casinos/partycasino/ of the game The Legend of Zelda: Link’s Awakening finally got into my heart. In fact, at the beginning, I did not believe that Nintendo’s games were able to leave such impressions behind, but after passing at least The Legend of Zelda Breath of the Wild, you begin to appreciate this culture. I will say right away, this will not be the most relevant review, but it will be saturated with my thoughts and emotions what is really worth playing in.
So, let’s start with the fact that this is still the same Zelda for the sake of which we bought our sweists, only has other features. The main character is all the same Link, his whole story twists and does not let go to the very end. Link holds his adventure on the island of Kokholint, who reveals this character as a romantic boy who loves to listen to the singing of wonderful Marin. It is extremely interesting to observe their relationships, they open like a rose bud that drives the plot, preventing us from getting bored.
I attach a link to the full song Marine and Link https: // www.YouTube.COM/Watch?v = jcrgydxj10 & t = 47s#t = 03m14s
It all begins with the salvation of Link on the beach, it is then that we first get acquainted with Marin. The shipwreck that he got into himself makes itself felt and after a few minutes we go to our adventure to search for our sword left on the beach. Moreover, we can go to search for both with a shield and with very bare hands, which complicates us a lot. But we will not delve into the little things, since the whole game consists of these very little things that connect the plot and mechanics together.
Gameplay
The abundance of the mechanic and the capabilities of the character immerse you in the game like a spoon immerse in a jar of honey. Seriously I rejoiced at every new mechanics of the game, which I discovered, so after about 15 hours, you realize that the mechanics of jumping with acceleration can be used differently, not only to overcome a large pit, but also shaking some objects. And you, as a little child, learning to pronounce the first words, begin to reproduce your skill everywhere, trying to find some new detail that you once missed. And so with each mechanics, if you have a shovel, then you will firm the whole island in search of a treasure as a greedy pirate. Moreover, I liked this, the authors did not add the mechanics that they used only once or for a box, each Link’s ability was used by me more than once, and this delights.
Mini games and disposable mechanics
Here I will say right away that no game mechanics will be as simple as it seems to you at first glance. Even a jump, which, it would seem, helps to jump over the pit, will be presented to you from the other side when you can make it from the run. All ingenious – just! Not to mention the fact that if you are careful and notice an obstacle in a random collision, while running an animation of the roar, you will find the key to many riddles that are hidden from us. But what to do if you have already rushed and ran up? Of course fish and play with automatic! Each of the mini games is filled with interesting mechanics, to which you will return more than once. And when it seems to you that everything is so easy and monotonous, go to these guys with Marin. This girl will suit them with the heat. And the advice is from me, never beat Coco, their anger will be harsh.
The world of the game
The world itself constantly makes the player return to some old location with new opportunities for passing or discovering something unknown to us earlier, this Backtracking allows us to better plunge into the life of this island, feel the characters and their history enjoying the game. It’s no secret if after passing the game you will understand that you were not in some locations that lay right under your nose. So, for example, from the very beginning, when leaving the house, Link is limited in its capabilities and is aimed only at the beach, to search for a sword that will clean the wilds of impenetrable bushes and allow us to go to the forest, passing the very village. That is, the world of the game is not open, although we can wander in old locations. The world of the game is lines, so we will not have the opportunity to wander on the island where you want at the very beginning of the game, although everything will allow over time. Separately I will mention Madam Meowmeow and her animal Bowwow, passing their house in the village at the beginning of the game, we will beware of being bitten by this friend. However, soon, after he is kidnapped, we will have to go to this good boy to help. For our feat, the dog changes its attitude towards us and becomes our faithful friend until the end of the game. This is what good interaction is in the game world.
The underground part of this world is caves and their riddles. It is a kind of special part of the game, which is revealed with your skills and skills, but this is not all, almost every cave rewards us with a key object by offering a battle with a rather diverse bosses. And after passing the dungeon, we get a sketch of this cave to create our own catacombs. The peculiar Zelda Maker allows us to work with our projects, but the game does not have the opportunity to try other people’s work. Only data transfer through Amiibo is possible, but this is rather a restriction. Of the negative sides I will highlight only this moment.
Of course, during the game, some bosses can be repeated, but each of them has a separate Pattern and weaknesses. With each dungeon we become more skilled, and at the same time we gain additional health. Ultimately, two strips of hearts may seem to you an advantage over the next bosses. However, the last verzil will force you to use all your survival skills until you find his weaknesses.
Stylistics and visual
Here we’ll talk a little about the differences between the remake and the original. This unique monochrome picture has been remembered by all its riddles and pleasant mechanics, but at the present time it is difficult to perceive the image of the 4×3 format and in this quality. For example, I will leave a couple of strits, so to speak, so that OLD cheekbones. By the way, I can’t miss the fact that for the original, released on Game Boy, it was possible to control only two buttons, on Nintendo Switch they made it much more convenient for players by adding the opportunity to use several accessories. Comparison with the original in theses:

